The path unwinding

Back in 2008, developer Tale of Tales released the black-and-white verse on death calledThe Graveyard. In it, you control an old woman who walks into the graveyard, sits for a brief scene, and then walks out. Or, if you purchase the game rather than just play the demo, she might die unexpectedly of natural causes.

I remember this game not for the experience but for the debate that popped up around it. Was it even a game? With a 10-minute runtime and barely any interaction, it could be argued that it was nothing more than a demo. Even the developers called it an “explorable painting.” Even if it wasn’t much of a game, this pre-Dear Estherwalking sim could certainly stir up some emotions. The old woman’s movements captured the frailty of our golden years, and the ever-present specter of death was the lesson in cherishing even the little moments in our lives.

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I haven’t thought aboutThe Graveyardin years. But as I watched the credits roll onArrog, it was the first thing my mind registered.

LikeThe Graveyard,Arrogis a game about death. Where the Tale of Tales title was a lesson in the frailty of existence,Arrogspeaks to the vital role death plays in the balance of the world. With its stark black-and-white drawings and magnificent soundtrack, you’ll guide a man to his grave by solving simple puzzles, and then into the afterlife with the help of a capybara. Touch screen controls work magnificently here, though there were times it felt like I was touching everything on the screen until something happened, old-school-adventure-game style.

The ghost at the end of the hallway

The story, told through imagery rather than words, is a rather hopeful outlook on life’s greatest mystery. Its view of death, based on Latin American folklore, is almost comforting, even to somebody who doesn’t believe in any one specific afterlife. It can be spellbinding and beautiful and layered. It can also be completed before you finish your morning cup of Starbucks.Arrogis approximately 20 minutes long, and while there are achievements you’re able to unlock, once through this journey to the afterlife is enough.

Arrogis now available for iOS and Android. It will launch on Steam on July 28.

Picking up the smiley face post-it off the broken mirror

[This hands-on is based on a retail build of the game provided by the publisher.]

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse