Hebra is a good start
Zelda: Tears of the Kingdomonce again tasks players with going through four core dungeons: but this time, Divine Beasts are replaced with temples. Just likeBreath of the Wild, you do have the option to choose which one to go to first, and we have some suggestions! Here’s how the temple order played out in our session.
Where should you go first for the Regional Phenomena quest, and what are the rewards?
Here is my order for my first playthrough, which I found extremely smooth:
Here is the lightly suggested in-game order:
In all cases, I suggest you go to Hebrafirst.
Just likeBreath of the Wild,Hebra’s Wind Temple offers a locomotion-based reward ability, which will be useful for getting around the rest of the game. Eldin provides a very key power that can help you solve future dungeons or open up secret pathways if you’re out of bombs, Lanaryu provides a shield that can help with the chaos of the Lightning Temple boss, and the Gerudo ability can assist with crowd control. The Gerudo Lightning Temple boss is also arguably the most difficult of the pack: so coming in later when you have more hearts and abilities is a great idea.
Keep in mind that at the end of the day, all of the bosses can be defeated by using the key ability provided by the character accompanying you into the temple. So you may comfortably go to any temple and still be able to come out on top if you have an order you personally prefer. Most players will be able to handle any order, but this one might make things easier!









