Capcom presents…

The silver age of the fighting game genre is seemingly over. There are tons of great titles to play, both old and new, but many discussions I’ve come across are constantly debating problems like netcode, season passes, and the balance of individual rosters. To me, this renaissance of fighting games that started withStreet Fighter IVended at the conclusion ofUltimate Marvel vs. Capcom 3‘s reign.Now more then ever, with Capcom’s fighting game division floundering with an overall lukewarm reception ofStreet Fighter V, the failure ofMarvel vs. Capcom: Infinite, and the success of Arc System Works in the hyper fighting category, the ghost ofUltimate Marvel vs. Capcom 3persists well beyond its dusting in the past.

2019 for Capcom was undoubtedly a great year.Monster Hunter Worldwas receiving accolades and itsIceborneexpansion released to great results.Resident Evil 2simultaneously revived the classic feel ofResident Evilwhile also instilling new things.Devil May Cry Vheraldeda return to formthanks to Hideaki Itsuno after years of languishing sinceDevil May Cry 4. But somehowStreet Fighter Vdoesn’t really figure so much into this picture, let alone Capcom’s fighting games division. And that picture started to get really painted in whenUltimate Marvel vs. Capcom 3had its last hurrah at Evo 2017 by getting in via donations.

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Ultimate Marvel vs. Capcom 3as we know it released the same year as its title predecessor,Marvel vs. Capcom 3: Fate of Two Worlds. It was a seemingly unthinkable move, attempting to move the player base from its February release to its newest title in November of the same year. But the adjustments inUltimatewere just too good to pass up on an already great game.

Overall redesigns made effects like X-Factor easier to see in the heat of the moment. While still powerful, the parameter increases of X-Factor were slightly toned down as well. A glitch that involved tagging out partners with certain delayed hyper combos to reset the damage scaling, was fixed, and character diversity became better for it. Of course the bread and butter of the updated game was the addition of 12 more characters to the roster: Strider Hiryu, Doctor Strange, Ghost Rider, Hawkeye, Iron Fist, Nova, Rocket Raccoon, Firebrand, Frank West, Nemesis T-Type, Phoenix Wright, and Vergil.

Wuyang OW2 ultimate

That’s probably a factor as to whyUMvC3hit so many good notes butStreet Fighter VandMarvel vs. Capcom: Infinitecontinuously strikeout:UMvC3released before an age of the games-as-a-service model. Even if there was the occasional DLC wishlist,UMvC3was a complete package, with no plans to disturb the ecosystem it created.Street Fighter Vis constantly trying to update itself andMarvel vs. Capcom: Infinitepoorly planned out its DLC releases.Infinitealso had the misfortune of having some of the worst character models of the console generation. Its fighters were ugly as sin and the complete antithesis of what we saw inUMvC3, which presented its characters look like they were just a comic book come to life.

Graphics aren’t really an issue forStreet Fighter Vas it has its own distinct style. The problem with that game in comparison withUMvC3is the expression of the player’s individuality. When I think of Combofiend, I think of his anchor Nathan Spencer and his Bionic Arm comebacks. When I think of Justin Wong, I think of his Akuma doing impeccably timed goshoryu reversals. When I think of FilipinoChamp, I think of his mind-numbingly solid keepaway with Morrigan and Dr. Doom. When I think of AhegoJoe, I think of Viewtiful Joe and his Frank West which stopped Dark Phoenix cold in its tracks.

Football Manager 26 promo art

Any player inUMvC3can create a distinct experience for themselves thanks to the 3-on-3 format. One person might play Wesker using assists for cross-up shenanigans while a different Wesker will use assists for keep-away while using gunshot. Some people may lead with Frank West to level him up quickly while others will use him as an anchor bolstered by X-Factor. This sort of freedom doesn’t really exist inStreet Fighter V. Unless you see something truly wacky like Itazan flexing Zangief’s V-Skill 1 into something crazy, it gets old fast. This doesn’t even touch on fishing for Crush Counters and the fact that some characters get Crush Counters all the time and others are lucky to even use their own as a punish.

Half of this post is about howUMvC3has impacted this past decade while the other half is really about how its absence has impacted this past decade. Dealing with Marvel may be a different beast now with Disney in ownership, but Capcom’s fighting games really haven’t been cutting it in the latter half of the decade. But hopefully, that could all change with just two words in a confident voice on a black screen: Capcom presents…

Cover for Max Payne

Black Ops 7 key art work

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CoD BO7 The Guild robot

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A ruined police station in Raccoon City in Resident Evil Requiem.