Lays out what’s fixed and what’s under investigation

In ablog postabout the current state ofBattlefield4’s multiplayer, DICE wrote that fixing netcode issues with the game is “one of the top priorities.” I’d sure hope so — few things are more irritating in competitive games (or any games, really) than the perception that you are being cheated.

The post covers what has been fixed already and what’s next on the list: rubber banding, an out-of-sync kill camera, a bug causing damage to not register, and instant death while sprinting.

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Players have calledBattlefield 4‘s low tickrate — “how often the server will update the game world” — into question and I’m happy to see that addressed here. I’m less happy with the studio’s response, however: “Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.”

Addressing “Netcode” in Battlefield 4[Battlelog]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.