A necessary casualty of Apex Legends’ success
A video games business fallacy that outside observers often buy into is that games get canceled for one another. For instance, “Scaleboundgot canned soCrackdown 3could get made.” That’s not how it works.
However, within single studios, some games absolutely get prioritized over others. That’s what’s happening with any possibleTitanfallsequels right now. Respawn has found such rousing success withApex Legends, it has to putTitanfallon the backburner.

EA and Respawn have releaseda lengthy statement about the future ofApex Legends, and the developer notes that there are two distinct teams within the studio that each have their own projects. TheStar Wars Jedi: Fallen Orderteam only works onStar Wars, and Respawn won’t move resources from one game to another.
However, that only applies to what’s already in development. to properly pay attention toApex Legends, it has to sacrifice something. That something isTitanfall. Respawn says “In order to fully supportApex Legends, we are pushing out plans for futureTitanfallgames.” Strike while the iron’s hot and all that.

As for the future ofApex Legends, all the minutiae is laid out in the post — early match server performance, audio issues, cheating, communication, and a regular update cadence. The more exciting news is that EA will give the first details about Season 2 at EA Play in June. We can expect a new Legend, a new weapon, another Battle Pass but “with more meaningful content,” and some sort of transformation to the Kings Canyon map.







