‘Pew-Pew’ spaceships not confirmed 🙁

One of the bummer gaming stories of 2017 was the news that arcade-style shooter specialists Housemarquewould no longer be producingarcade-style shooters. In an honest and open interview given toEngadgetin October, CEO Ilari Kuittinen spoke of how the genre was unprofitable and had become a road they would have to abandon in order to prosper.

At least there is still exciting work on the horizon, as the Helsinki-based outfit have recently announced that they have purchased a new license for popular game engine Unreal 4, adding that they intend to use it in a “soon to be announced” new title.

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A press release from the company reads: “We have made the decision to use Unreal Engine 4 exclusively going forwards. Unreal 4 enables fast prototyping, contains modern pipelines and editors for artists and designers and provides really valuable documentation and support forums. Plus, it’s still very customizable so we can still use our award-winning rendering and visual effects tech with the engine. We’ve got some exciting stuff in the works!”

TheNex Machinadevelopers remain tight-lipped on the details of this new venture, but hopefully the creativity, great music and pulse-pounding action that defined wares such asResogunandMatterfallwill be readily apparent in whatever the team are at work on.

The ghost at the end of the hallway

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John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse