Kojima Productions’ Yuji Korekado has stated for the record thatMetal Gear Rising: Revengeanceis not being considered for Wii U, and has offered a pretty flimsy reason as to why. According to the producer, the Wii U’s biggest feature is the GamePad, which in his mind is not an actual controller.
“One of the strongest appeals of the Wii U is the GamePad,” he toldEurogamer. “However, we’ve constructedMetal Gear Risingso you can fully enjoy the game on the controllers whether it’s on the PS3 or the Xbox. So, currently we aren’t thinking aboutMetal Gear Risingon the Wii U.”

This excuse severely puzzles me. Leaving aside the existence of the Wii U Pro Controller, Korekadodoesrealize the GamePad has all the functionality of a PS3 or 360 controller, doesn’t he? It’s got the twin sticks, the D-pad, all the face and shoulder buttons — it basicallyisa traditional control method, with some extra features.
Rising‘s Wii U snub highlights a continuing problem with the Wii U — developers seem to think the GamePad is a magical barrier that blocks normal videogames from existing. BetweenBorderlands 2‘s reasonfor not being on Wii U and this weak reasoning, I have to wonder how many developers have actuallyplayedwith the machine.

Kojima Productions: We Aren’t Thinking About Metal Gear Rising On Wii U[Eurogamer]







