I can’t wait to playDementium: The Ward. I’ve hadhigh hopesfor the horror shooter for a good while now, and after Hamza’simpressionsfrom EIEIO were largely favourable despite a couple of niggles, my desire to be blowing the faces off zombies through my DS has continued to grow. This new trailer though, boggles me. I just can’t pin down what mood they were going for with it at all.It starts out well enough. Creepy music? Check. Zombie with spikey things sticking in its eye sockets? Check. Close-up face shot of a goofy-looking Asian guy? Che..What!?At that point it goes slightly awry. I can’t shake the feeling that the producers of the trailer had a boatload of things they wanted to throw into it, but only realized very late in the editing that they had but 36 seconds to work with.As a result, the tone’s all over the place, going straight from creepy gameplay footage to increasingly funny, googly-eyed “reaction” shots of actors pretending to look terrified, – seriously, if you want people to lookconvincinglyscared, I find just throwing a large spider at them during filming never fails – to an blood-spattered “money shot”, back to creepy atmospherics and then onto an thumping ’80s horror movie style round-off.Am I supposed to be scared? Laughing? Raising an eyebrow and stroking my beard thoughtfully at the post-modern dissection of the horror genre in front of me? What? In truth the second of that list was my predominant reaction, but I’ll let it go given how much I’m looking forward to the game. I guarrantee I won’t look like these people when I play it though.[That Golden Donut does a lot of important work]

I can’t wait to playDementium: The Ward. I’ve hadhigh hopesfor the horror shooter for a good while now, and after Hamza’simpressionsfrom EIEIO were largely favourable despite a couple of niggles, my desire to be blowing the faces off zombies through my DS has continued to grow. This new trailer though, boggles me. I just can’t pin down what mood they were going for with it at all.

The opening area of the Whisper mission, in a small grove.

It starts out well enough. Creepy music? Check. Zombie with spikey things sticking in its eye sockets? Check. Close-up face shot of a goofy-looking Asian guy? Che..What!?At that point it goes slightly awry. I can’t shake the feeling that the producers of the trailer had a boatload of things they wanted to throw into it, but only realized very late in the editing that they had but 36 seconds to work with.

As a result, the tone’s all over the place, going straight from creepy gameplay footage to increasingly funny, googly-eyed “reaction” shots of actors pretending to look terrified, – seriously, if you want people to lookconvincinglyscared, I find just throwing a large spider at them during filming never fails – to an blood-spattered “money shot”, back to creepy atmospherics and then onto an thumping ’80s horror movie style round-off.

The Divide in the Cosmodrome, where the Guardian was resurrected.

Am I supposed to be scared? Laughing? Raising an eyebrow and stroking my beard thoughtfully at the post-modern dissection of the horror genre in front of me? What? In truth the second of that list was my predominant reaction, but I’ll let it go given how much I’m looking forward to the game. I guarrantee I won’t look like these people when I play it though.

[That Golden Donut does a lot of important work]

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.

Festival Flight, a water gun-shaped grenade launcher for Solstice in Destiny 2.