Keep these management sims coming

With the reveal ofParkasaurusthis week, I’m now keeping tabs on two separate dinosaur management sims (the other being Frontier’sJurassic World Evolution). That makes me ridiculously happy.

Parkasaurusis all about designing your park to best suit your dinosaurs’ needs and your paying customers’ preferences, as tends to be the way. If and when any of the attractions “accidentally” get loose and start a ruckus, you’ll be able to put them to sleep in a first-person shooter mode.

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In terms of building exhibits, “each dinosaur requires a unique biosphere, which means the shape of exhibit, materials used, ecology, plants, elevation and humidity all play a key role in whether the Dinos, and the park, thrive…or become extinct.”

WashBear is aiming for a spring 2018 release on Steam Early Access. If all goes to plan, the game will have about a six- to eight-month run before it sees a full launch on PC. Looks pretty darn cute.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse