5-6 million was the first month expectation — it’s taken a year

TheTomb Raiderreboot had series high day one and month one sales,according tostudio head Darrell Gallagher. Despite this,Tomb Raider‘s estimated 3.4 million first month sales were deemed a “slow start” by Square Enix, which said the game hadfailed to meet sales expectations.

Probably because it also cost a lot more to develop than past games in the series at $100M. The first month sales expectation was around 5 million, which would have been enough to break even.

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Nine months after release, theTomb Raiderrebootattained profitability. Then theDefinitive Editionreleased on Xbox One and PS4, capitalizing on a barren library, and the sales crawl continued.Tomb Raiderwill break 6 million salesby the end of this month, Gallagher said, making “significant contributions to our overall financial performance.”

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