Apple and China already require it, why not future-proof yourself?
The whole loot box situation has been unfolding at a rapid pace these past six months, after Electronic Arts screwed up and lettheir dastardly planhit mainstream news outlets. I’m sure everyone, Activision/Blizzard in particular, is feeling the heat and shaking their heads at EA for allowing everyone to bring the issue to the forefront of governing bodies across the world.
That fervor has led to all sorts of actual legislation and self-legislation, which includesthe Chinese governmentforcing publishers to release loot box rarity drop rates to the public in the former case, andorganizations like Applerequiring rarity postings for games on their service. But any ol’ developer can get ahead of the situation if they choose (hint hint), andRocket League‘s Psyonix is doing just that as of today.

According to a post on the official website,Rocket League‘s crate rarity has been “the same since it launched in September 2016” — that includes a 55% chance to get a rare item all the way down to a 1% chance for Black Market item. The studio also breaks down the entire “three-step process” if you’re interested in wrapping your head around theis it or is it not gambling, we don’t know because every other country has a different view on it, when will this nightmare endsystem.
Chance of receivingPaintedattribute:25%

Chance of receivingCertifiedattribute:25%







