I’ll still blame the lag

NetherRealm is taking another stab atMortal Kombat X‘s online performance. After listening to player feedback, the team is changing the way the game works online, switching from a “dynamic input latency model” to a roll-back system that (hopefully) more closely mimics the offline experience. It isn’t exactly the much beloved GGPO system, but community specialist Tyler Landsdown specifically compared the two.

The system is going to be tested in a closed beta starting in the near future. Anyone who has spent at least an hour playing online inMKXis free to sign-up for a chance to participate in the beta on January 19 atbeta.mortalkombat.com(the site doesn’t seem to be active right now). But don’t expect to get too crazy: it seems like this is very much a test environment than a playground. Only four characters will be available to start (Scorpion, Sub-Zero, Jacqui Briggs, and Johnny), players will be expected to answer questionnaires about the game’s performance at the end of every session, and sign-up spots will be limited.

Article image

The cynic in me wants to say something snide about how they should have just gone with GGPO right off the bat, but I can’t. I’m honestly just happy to see NetherRealm continue to support the game and work on meaningful improvements. If they want to keep churning outmore character packsand skins, they better make sure the game plays well enough to justify them.

Article image

Dr. Doom in Fortnite

Article image

Image via Epic Games Store

2XKO Match-up

All Hunter x Hunter Nen Impact characters include Gon and Killua

Article image

Article image

evo logo