Project Zomboidrules in its Build 42, andyou should play it, but there’s a reason why this massive update is still in its “Unstable” version. Much of it is broken still, and bugs rear up where you least expect them. Trees, for example, could straight-up slit your throat.
Please note that I am being very literal here: there was a non-zero chance for you to get sliced up into ribbons while exploring forests inProject Zomboid. It was every bit as hilarious as it was disturbing and painful to see, and it may or may not have happened to me while testing outZomboid‘s new intercity wilderness systems. This problem has thankfully now been fixed as part of Build 42.1.0, which you can (and should) download at your earliest convenience.

Project Zomboid Build 42.1.0 fixes the infamous killer trees, adds awesome new features
Specifically,Project Zomboid‘s killer trees came about due to the possibility for your avatar to get scratched up while pushing through dense forest canopies. And hey, if a tree can scratch you, why not make it possible for it to straight-upslit your throatwhile you’re mucking about? That’s precisely what would occasionally happen, and the odds naturally grew the more time you spent prowling aboutProject Zomboid‘s many, many cool forests.
Build 42.1.0 resolves this bug by “[removing] death-by-tree,” as perthe official patch notes. “Scratches no longer bleed. Erroneous lacerations taken out,” it continues. Excellent news, of course, but there’s lots more where that came from. The full patch notes are downright massive, but here are some of the most important and notable highlights I’ve spotted so far:

This is just a very truncated list of all the improvements, tweaks, and fixes delivered as part of update 42.1.0, but it should illustrate my point that it is an excellent release across the board.
If you’ve been playingProject Zomboidwith mods even after it’s been updated to B42, it may take a while before they’re all brought fully up-to-speed with the new release. It shouldn’t be too big of a deal, however, given how quick the modding community has been as of late.

On that note, if you’d like to experienceProject Zomboidfrom an entirely different point of view, boy do I have a recommendation for you. Theridiculously ambitious (and astonishingly janky) Week One modbegins the game a full seven days before the outbreak, allowing you to experience actual human beings doing their own things in Knox Country. Give it a shot, and you can thank me later.






